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Moe's Mammoth Rampage

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Devlog

  • Some cool tools used in, and developed for, the game
    October 06, 2022 by Mike Guthrie-Plouffe
    I’m a big fan efficiency. If there’s a task that involves mindless clicking for thirty minutes that I’m confident that I’ll be doing again at some point in the future, I’ll find a way to aut... Continue reading
  • Some technical details about the game!
    October 06, 2022 by Mike Guthrie-Plouffe
    Procedural Level Generation & Difficulty Curve The game is comprised of a single scene, which generates “chunks” as the player progresses. These chunks hold the level geometry such as pits and pla... Continue reading
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